Archive
April 2010
- SWAT: the last few bits
- Tieing up the loose ends, collision system, AI and the like.
March 2010
- Rendering in SWAT: PlayStation 2
- How we wedged a fully fledged Xbox engine onto the PlayStation 2
- Rendering in SWAT: Xbox
- SWAT's Xbox rendering engine
- SWAT's lighting system
- An explanation of the lighting system used in SWAT.
- Game Development: SWAT's artwork
- Part two of “How SWAT: GST was made”, this time it's the art pipeline
February 2010
- Game Development: SWAT
- Part one of “How SWAT: GST was made” — a background