Archive — Games

April 2010

SWAT: the last few bits
Tieing up the loose ends, collision system, AI and the like.

March 2010

Rendering in SWAT: PlayStation 2
How we wedged a fully fledged Xbox engine onto the PlayStation 2
Rendering in SWAT: Xbox
SWAT's Xbox rendering engine
SWAT's lighting system
An explanation of the lighting system used in SWAT.
Game Development: SWAT's artwork
Part two of “How SWAT: GST was made”, this time it's the art pipeline

February 2010

Game Development: SWAT
Part one of “How SWAT: GST was made” — a background

About Matt Godbolt

Matt Godbolt is a C++ developer working in Chicago for Aquatic