Matt Godbolt's blog
Menu
Tags
Amusing Stuff
Blog
Coding
Emulation
Games
Microarchitecture
New Zealand Trip
Personal
Rants
Rust
WeeBox Project
Archive
Amusing Stuff
Blog
Coding
Emulation
Games
Microarchitecture
New Zealand Trip
Personal
Rants
Rust
WeeBox Project
About
About me
Contact me
Archive — Games
April 2010
SWAT: the last few bits
Tieing up the loose ends, collision system, AI and the like.
March 2010
Rendering in SWAT: PlayStation 2
How we wedged a fully fledged Xbox engine onto the PlayStation 2
Rendering in SWAT: Xbox
SWAT's Xbox rendering engine
SWAT's lighting system
An explanation of the lighting system used in SWAT.
Game Development: SWAT's artwork
Part two of “How SWAT: GST was made”, this time it's the art pipeline
February 2010
Game Development: SWAT
Part one of “How SWAT: GST was made” — a background
About Matt Godbolt
Matt Godbolt
is a C++ developer working in Chicago for
Aquatic
. Follow him on
Mastodon
.